I was the senior environment artist for the big RDA base of Secrets of the Spires storypack
My responsibilities include translating LD whitebox to 3D, prototype and setup for the boss asset, set dressing, asset and texture creation, tech setup, VFX placement and performance optimization to shippable quality.
This was a great technical and artistic task due to the size and scope and I very much enjoyed the challenge.
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The whole landmark was of course a joint effort between different disciplines and talented individuals
Art Lead - Dianne Botham
Environment Artists - Andrew Stevenson, Richard McDonald
Level Design - Mykola Degtiar
Technical Art - Magnus Christensson
Lighting Artist - Eros Dadoli
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Most models, textures, and VFX are created by the exceptional talent at Massive Entertainment and our vendors.
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