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Avatar : Frontiers of Pandora - Caves and Alien Fauna

Had the privilege of being the Environment Artist for variations of World Caves as well as some vegetation assets. There were a lot of cave variations and making them feel different from each other within a set amount of time was challenging. We had to make layout variations with the same props and assets across multiple regions while making each one distinct.

It was also a lot of fun to make alien vegetation as it gave me an opportunity to sculpt and texture organic assets, a contrast from the regular hard-surface and human assets I have done before.

My responsibilities include translating LD whitebox to 3D, prototype and setup for the boss asset, set dressing, asset and texture creation, tech setup, VFX and performance optimization to shipping quality.
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There were a lot of cave variations and they were a joint effort between different disciplines and talented individuals

Art Lead - Andre Wahlgren
Environment Artists - Peter Kostov
Level Design - Mirelle Eriksson
Technical Art - Magnus Christensson
Lighting Artist - Perry Tam
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Most models, textures, and VFX are created by the exceptional talent at Massive Entertainment and our vendors.
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