Had the privilege of being the Environment Artist for a couple of RDA Installations.
Each installation has a unique "boss" asset and it was fun making those from prototype setup to final asset.
I particularly liked the Dredging machine as it needed a lot of tech setup.
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The whole landmark was a joint effort between different disciplines and talented individuals
Art Lead - Andre Wahlgren
Environment Artists - Hatim Mandarwala
Level Design - Ivan Eskandari
Technical Art - Magnus Christensson
Lighting Artist - Annelien Heyninck, Perry Tam
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Most models, textures, and VFX are created by the exceptional talent at Massive Entertainment and our vendors.
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