Had the privilege of being the Senior Environment Artist this RDA Outpost
My responsibilities include translating LD whitebox to 3D, prototype and setup for the boss asset, set dressing, asset and texture creation, tech setup, VFX and performance optimization to shipping quality.
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The whole landmark was a joint effort between different disciplines and talented individuals
Art Lead - Andre Wahlgren
Environment Artists - Joel Westman
Level Design - Patrick Nilsson
Technical Art - Magnus Christensson
Lighting Artist - Annelien Heyninck, Perry Tam
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Most models, textures, and VFX are created by the exceptional talent at Massive Entertainment and our vendors.